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  #11  
Old 14-07-2008, 15:07
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Originally Posted by brim4brim View Post
Forza's problem is that it it half a sim IMO. Its dumbed down from Pc sims so that hardcore audience isn't interested in it. So its realy audience are people that want something more realistic than Grid but less realistic than a full on sim.

It fails on this when you go online because the people that tweak come out on top. My main problem with that is that tuning your car on that level isn't what a racing driver does. He doesn't decide to increase the ride height by 2mm. He tells his engineer whats going on with the car and they adjust the settings.

I'd like to see a racing sim with these options to allow people that don't want to fine tune to compete and allow the others go looking for those final few tenths of seconds by doing further setup work.

Na its a full on Sim Brim it just doesn't' have the diversity of the PC Sims due to the xbox limitations some say ..however I don't see why they can't implement more options to suite everyone. If for example you take GRID (its like chalk and cheese) - there's a big difference from handling to structure. One is suited towards simulation and the other is suited towards arcade ..going back to Gran Turismo its a jack of all trades and master of none. ..It will be interesting to see how Forza 3 turns out?
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  #12  
Old 14-07-2008, 16:07
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Na its a full on Sim Brim it just doesn't' have the diversity of the PC Sims due to the xbox limitations some say ..however I don't see why they can't implement more options to suite everyone. If for example you take GRID (its like chalk and cheese) - there's a big difference from handling to structure. One is suited towards simulation and the other is suited towards arcade ..going back to Gran Turismo its a jack of all trades and master of none. ..It will be interesting to see how Forza 3 turns out?
There are no limitations to allowing a Forza game to be a full on sim like on Pc. They simply choose not to do it because they don't believe the market is there.

The 360 is at least as powerful as most Pc's a year ago and they had full on Pc racing sims back then. They choose to have good graphics over awesome physics and that is a sim game selling out IMO.

I always found Gran Turismo more fun but I'm bored of that too as it is way too easy to win races in it.
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Old 14-07-2008, 17:35
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Originally Posted by brim4brim View Post
There are no limitations to allowing a Forza game to be a full on sim like on Pc. They simply choose not to do it because they don't believe the market is there.

The 360 is at least as powerful as most Pc's a year ago and they had full on Pc racing sims back then. They choose to have good graphics over awesome physics and that is a sim game selling out IMO.

I always found Gran Turismo more fun but I'm bored of that too as it is way too easy to win races in it.

When we talk about limitations we are talking about options. The PC has more options undeniable so and the xbox 360 does not FACT what we want and what we can't have are two separate things. The PC has a whole host of options, so for example: Higher resolutions, virtual sync, highrer frame rate, higher anti-aliasing and so on. The xbox 360 will never have these options. Granted as I have said above there is no reason why they can't make a highly impressive Sim on the Xbox 360 but some will cry blue murder for the lack of options that they have become accustomed to. I would take better physics over graphics any day but these guys want to show off their graphical prowess.
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