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  #1  
Old 04-04-2007, 18:29
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Update - April 9th

http://gearsofwar.com/News/New+Game+Type.htm (link removed, see posts below)

Check it out, explains the new game mode, annex.

Last edited by Shane86; 05-04-2007 at 01:20..
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Old 04-04-2007, 18:35
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Sounds interesting enough. I was hoping they might mention some new maps.
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Old 04-04-2007, 23:18
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Page seems to have been taken down.

Anyone want to tell us about this new game mode "annex" ?
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Old 05-04-2007, 01:14
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Quote:
Originally Posted by Spuddio View Post
Page seems to have been taken down.

Anyone want to tell us about this new game mode "annex" ?
haha so it has! its basically king of the hill, with respawns.
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Old 05-04-2007, 01:18
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Last week, Epic announced that a title update was coming soon as it was going through the certification process. Additionally, they revealed that the update will include a brand new multiplayer gametype called Annex.

Today, an update to the Gears of War web site that was meant to go live next week has revealed that the next title update for the game will arrive next monday. Additionaly, the leak has revealed what Annex is all about.

The update will fix a bunch of glitches, including 720p for VGA users running at 1280x1024, and it will also fix some issues found in Assassination:
  • Before the update, the Assassination leader had to unlock map-spawned weapons by picking them up and dropping them. Now, all weapons are available to all players from the beginning.
  • Before the update, you could kill a leader in Assassination using the same rules as in Warzone. Now, you kill leaders as in Execution.
Below is the information regarding the new game type:

Annex

Objective: Capture and hold key locations to collect enough points to win the round.

Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.

On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.

Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.

Respawns: Infinite, wave-based every 15 seconds.

Last edited by Shane86; 05-04-2007 at 01:52..
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  #6  
Old 05-04-2007, 02:18
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Quote:
Originally Posted by Shane86 View Post
haha so it has! its basically king of the hill, with respawns.
Ah right. Cheers for that.

King of the hill wouldn't be my favourite type of game mode but still, always good to have more game modes.
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Old 05-04-2007, 08:15
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Any mention of player matches counting towards achievements though. Thats what i was looking for.
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Old 05-04-2007, 12:44
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i hope so bf cause i'm sick of playing loudmouth Americans.
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Old 05-04-2007, 13:52
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Quote:
Originally Posted by Shane86 View Post
i hope so bf cause i'm sick of playing loudmouth Americans.
yeah its tough finding quietmouth Americans.
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Old 08-04-2007, 13:50
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We have just received word from Microsoft regarding this leak. A Microsoft spokesperson told us:

Earlier this afternoon, we prematurely posted news on the upcoming title update for “Gears of War,” which will contain an exciting new multiplayer mode called “Annex.” While we can confirm that the information provided about “Annex” is correct, the release date of April 9 is not final and remains TBD.

Stay tuned for more info, and we promise that this game-changing new multiplayer mode will be well worth the wait.
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